SAW - OK < 390 fps (50 foot minimum engagement, no SAW firing indoors)
(we would like 450 fps measured with a .2 bb or 1.85 joules max)
Sniper Weapons
Sniper rifles and designated marksman rifles built for long distance,
accurate shooting have some additional safety requirements. Sniper weapons
and DMRs are limited to 436fps with .36 gram BBs. The weapons may be bolt
action or semi-automatic only. A sniper rifle or DMR built from an upgraded
selective fire AEG MUST have the fully automatic feature physically disabled.
This may be by internal modification to the selector switch assembly or
a screw drilled into the lower receiver and secured with glue or Loc-Tite
to physically block the selector switch from the full-automatic position.
Sniper rifles / DMRs have a 100? minimum engagement distance, meaning targets
should not be engaged by the weapon within 100 feet. The player will need
to have a sidearm or other back-up weapon for close engagements. (we like
this rule and it doesn't need a change)
Personal Protection
Fully sealing eye protection REQUIRED. Impact rated, fully sealed eye
protection must be worn at all times on the game fields. Mesh goggles are
only allowed with shooting glasses or prescription glasses worn underneath.
No shooting glass or mesh goggles by themselves are allowed. Players caught
in violation of this rule on the field will be warned to correct the violation
immediately Repeat offenses are grounds for being removed from the game
with no refund given.
Full face masks are required for participants under 18 years of age.
(These are available at the field for a nominal rental fee.)
Weapon Safety
Weapons are to be kept on safe with magazines out while in the staging
area. There should be no shooting in the staging area except at a designated
chrono area and weapons testing range. Blind firing (sticking your gun
out of an area and firing without knowing/seeing where you are aiming)
around corners is strictly prohibited! You must have EYES on target before
firing. You may not use optics to see around corners and fire.
Minimum Shooting Distance
There is a minimum 10? stand-off range for engagements. Do not fire
at targets within 10?. Instead you may call a ?Bang? or ?Surrender? to
eliminate the other player. You weapon must be at the ready and pointed
at the opponent when you call ?Bang? or ?Surrender.? No more than two opponents
can be banged out in an engagement. If you come around a corner and see
three opponents, you can kill two but then you are a casualty as well.
Players who have surrendered are expected to sling their weapons and comply
with their captors.
In the past, some players have called ?Bang? as a courtesy when they
are at close range but further than 10? away. Please do not do this as
it leads to confusion on the field. A player is only required to accept
a ?Bang? kill at a range of 10? or less. If you are at close range but
outside of 10?, simply aim at the player?s vest or plate carrier to absorb
the BB impact. Sniper weapons cannot be used to engage targets within 100
feet. All snipers are expected to carry a back-up weapon for close engagements.
Valid Hits and Eliminations
A hit from a BB anywhere on your body or personal gear (helmet, vest,
etc.) is a valid hit. Gun hits do not count if just striking an exposed
barrel, but weapons are not intended to be used as ?shields?. Please consider
if you would have been hit if the weapon was not in the way as a hit. Ricochets
do not count. If in doubt whether or not a hit was a ricochet or direct
hit, take the most honorable route and assume the hit. Friendly fire (hits
from teammates) DOES count. There is no such thing as "friendly" fire!
Grenade hits count the same as a hit from a BB.
DO NOT call for players to "call their hits". It is unsportsmanlike.
This is a game of honor and should be treated that way. Remember, it's
just a GAME. Sometimes your BB may not be reaching your target. Sometimes
they may be deflected by a branch or hitting gear and the player is not
aware of it. Give your opponent the benefit of the doubt and shoot him
again.